The following dice rolls and rules for them will now be shown:
-Loading dataa-
-Data loaded-
-Showing data: Dice Roll Information-
Dodge Die:
1-3, you don't dodge. If you get a 1, you don't even move in time. 4-6 you dodge. If you get a 6, an explosive or such will not hurt you at all.
Skill Die, Special Die, Spell Die:
1, it fails horrible and you get hurt a little bit. 2&3, it fails. 4&5, it succeds. 6, critical if landed. Skills are like weapons, but with physical non-weapon moves. Specials are moves only certain characters can use.
Weapon Die:
1, weapon hurts you by getting clogged. 2&3, your shot doesn't fire. 4&5, your shot fires normally. 6, critical if landed, and high speed. If 6, dodge must be 6 to dodge at all.
-Data end-
-Shutting down-